Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sat Feb 20, 2010 2:03 am 
Offline

Joined: Fri Aug 14, 2009 11:56 pm
Posts: 16
Currently alpha. We are developing a game under the PS3 academic program at UC Santa Cruz. We use a lot of boid and flocking behaviors, piped through bullet physics.

http://www.youtube.com/watch?v=O4X_Pu5Ym88

This is an experimental RTS, with multiple dimensions of ship on ship interaction.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group