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PostPosted: Mon Feb 01, 2010 8:41 pm 
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Joined: Mon Sep 04, 2006 5:31 pm
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Location: Switzerland
A little experiment I tried rigging some wings using spring constraints. Tunneling makes it hard to use but it's a start I think.
Image

Playing with the thought of testing with cloth simulation using soft bodies attaching the vertices to a rigid body skeleton. Not sure though if Bullet could handle this. The cloth simulation in the demo just attaches one body to the end of a towel type object but this would be 3-digit fingers between which the soft body would be spanned. Would this be theoretically possible in Bullet?

EDIT: Expand the video comment for a full explanation of what I did and what is what.

EDIT: This video contains another test run of the same. Look around 1:45.


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