This worldclass studio is currently seeking a programmer specialized in physics for the development of an upcoming title on next generation platforms.
The principal role of this person will be to establish a collision system for objects (static and dynamic) and to analyze the system already existing in the game and to carry out improvements to optimize the game?s performance.
The requirements for this role are;
5 years of experience in programming language C/C++.
You will also have experience in physic concept application to video games or a working experience with memory constraints, CPU and PC.
The role requires that you have good knowledge of the internal functioning of hardware (experience as an assembler), to be able to formulate solutions according to complex problems and to expose them clearly. For this its expected that you possess good knowledge of UML..
You will also understand the 3DSMAX SKD. This is because the tools used in the project are developed with 3DSMAX.
The role is working in a vibrant environment where you will be part of a team consistently developing some of the indrustries most critically acclaimed titles.
The role includes an excellent salary, benefits, royalty, health/dental, relocation package. The role is based onsite in Montreal, Canada. For more information on living and working in Montreal please visit our website for an intro to the Montreal way of life http://www.amadeusinteractive.com/location_hotspots_montreal.html
You can apply online at http://public.bullhornstaffing.com/JobBoard/Standard/BHContent_JobDetail.cfm?jobPostingID=63
To receive more information please contact me at
Senior game recruiter
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