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PostPosted: Mon Sep 18, 2006 11:22 pm 
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Joined: Mon Sep 18, 2006 10:48 pm
Posts: 1
Location: Sunnyvale, CA
Pixelux Entertainment is the developer of the revolutionary "Digital Molecular Matter" material physics system which has been licensed for use by LucasArts in their upcoming Star Wars 2007 and Indy games.

About Pixelux Entertainment:
With engineers who have worked on everything from military missile tracking to the racecars of legendary NASCAR? drivers, Pixelux was founded in October 2003 with a mission of automating art asset production through physical simulation. Digital Molecular Matter (DMM) technology has been designed to take full advantage of next-generation architectures, utilizing GPUs and multiprocessor cores to achieve an unprecedented degree of realism. Pixelux is a member of middleware programs for both the PlayStation?3 and Xbox 360? with versions of DMM being prepared to take unique advantage of each of these platforms. DMM will also be available for properly equipped PCs. Pixelux is currently working exclusively with LucasArts to apply DMM into next-generation games released through September 2008, such as new titles based on Indiana Jones? and Star Wars?. Pixelux is also marketing middleware products to the United States military. For more information, please visit http://www.pixeluxentertainment.com

Position: Physics Programmer
Type: Full-Time
Location: San Francisco, CA
Date Posted: September 18, 2006

Major Responsibilities:
- Assist in developing and refining the DMM material physics engine for next-generation consoles and high-end PCs
- Write high quality and high performance C and C++ code.
- Provide and follow task list and assist in planning schedules for development
- Work to optimize physics and collision detection algorithms on next generation PS3 and Xbox360 platforms
- Take part in the design and implementation of the next generation of DMM technology
- Help game developers integrate DMM into their production pipeline
- Interface with other members of the team as well as with customers.
- Maintain a professional attitude during all stages of development

Qualifications:
- B.S.C.S. degree
- 3+ years of experience in the creation and development of high performance real-time multiprocessing algorithms
- Strong physics and math skills as well as the ability to rapidly read and implement algorithms from research papers
- C/C++ experience required
- Preferred experience in developing and implementing interfaces for real-time physics systems
- Ability to work independently and to be self-directed.
- Excellent team and communication skills
- A passion to create groundbreaking technologies

Benefits:
- You will be creating fantastic new technology that will change the way that games are made and played.
- You will share in the success of Pixelux Entertainment through a profit sharing plan
- You will work in a small team, with a high degree of focus and none of the baggage associated with large companies
- You will receive Full medical and dental benefits
- You will gain experience working alongside seasoned programmers who have written everything from man-rated software for space stations to high performance flight simulators.
- You will have fun!

To apply, please submit your resume to vik@pixelux.net


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PostPosted: Tue Sep 19, 2006 4:55 am 
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Joined: Sat Aug 19, 2006 11:52 pm
Posts: 198
what i'd like to know is.. are you using a continuous/FEM-type or mass-spring-type approach? :wink:


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