Would you like to help PlayStation 3 licensees getting the most out of Havok, PhysX, Bullet and in-house physics engines?
This full-time job includes writing sample code, visit developers, do presentations and last but not least: normal working hours. Location of SCEA is California, close to San Francisco (Foster City).
Main requirements are a healthy dose of curiosity, interest in collision detection, experience in C++, and a bachelors degree or equivalent experience. Console experience is a bonus, but not necessary.
Interested? Please get in touch with erwin_coumans at playstation.sony.com or PM Erwin Coumans at this forum.