[Solved] Blender to Bullet+Irrlicht Object Size

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jaocarsan
Posts: 5
Joined: Sat Nov 27, 2010 6:03 pm

[Solved] Blender to Bullet+Irrlicht Object Size

Post by jaocarsan »

Hello,
I'am developing a motorbike game using Bullet, Blender and Irrlicht for rendering.

I use Blender for modeling, then I export physics to .Bullet using Erwin script.

And export scenario to .IrrLicht using irrb 0.4 from Turbras.

After passed by some issues, i managed to get this:
Image

All fits Ok, the bike fall of whenever go out of road, cool.

But now I model an armature to represente the checkpoint..
Althought I'm using the same file and export all together from Blender, the armature doesn't have the right size!

I've done a "printscreen" of my game and serialize to Bullet at same instant.

Then with Bullet Physics Editor I get what Bullet "engine" is viewing and compare it to what we are viewing.

Image

Could someone help me somehow?

Many thanks,
Jao
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Last edited by jaocarsan on Sun Sep 18, 2011 11:39 am, edited 1 time in total.
jaocarsan
Posts: 5
Joined: Sat Nov 27, 2010 6:03 pm

Re: Blender to Bullet+Irrlicht Object Size

Post by jaocarsan »

Sorry for bothering with this.


If someone reach similiar issues in the way of exporting physics from Blender to .bullet, my problem here has been because I link the "checkpoint armature" object from another .blender file, and when procede to rotate and scaling pivot point is not centered at (0,0,0).


Thanks,
Jao