Im getting a strange situation with the inverse process "Blender to Bullet" but when modelling.
First I get this:
Then, trying to figure it out what's happening, I made a simple cube(1,1,1) and the cylinder:
I use same coordinates from Blender at Bullet code:
btCollisionShape* chassisShape = new btBoxShape(btVector3(1.0f,1.0,1.0f));
btCompoundShape* compound = new btCompoundShape();
btCollisionShape* BackCyl= new btCylinderShapeX(btVector3(1,1,1));
m_carChassis = localCreateRigidBody(300,tr,compound);//chassisShape);
Further more I export to ".bullet" from Blender:
And directly from Bullet to ".bullet":
It is just a simple coordinate adjustment, but i can't figure it out witch?
Thanks for Help!