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 Post subject: Collada import
PostPosted: Mon Jul 13, 2009 8:26 am 
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Joined: Mon Jul 13, 2009 7:55 am
Posts: 1
Hi everyone,

i got a problem with the COLLADA importer.
I've got a Blender-generated COLLADA, i changed the axis via a little PERL script for Bullet is using different axis-orientation than Blender.
The scene is very simple, just a groundplate with two spheres and one box on it.
Physics is enabled.
The Problem is, when i import the scene, the shapes of the objects do not correspond to the shapes i drew in Blender.
Using the BasicDemo as core element of my code i get two boxes and one sphere.

Is there a tutorial how to do the modeling in Blender in a way that those thinks do not happen?
Or do i have to handle the drawing of objects in Bullet in an other way?

I'd be happy for any advice,

Thanks in advance.

Washpudha


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