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 Post subject: Buoyancy?
PostPosted: Sun Oct 05, 2008 12:58 pm 
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Joined: Thu Feb 16, 2006 1:42 pm
Posts: 6
I asked this question a long while back (maybe 2 years ago?) and it was on the "to do" list. I found this thread:
viewtopic.php?f=9&t=1528&st=0&sk=t&sd=a&hilit=buoyancy&start=0
but no indication as to whether it'll be added to Blender. Any progress or plans for this in Blender? Thanks!


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 Post subject: Re: Buoyancy?
PostPosted: Mon Oct 06, 2008 3:52 pm 
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Joined: Wed Jul 27, 2005 1:05 pm
Posts: 133
Location: Berkeley, CA
The buoyancy work got side tracked, but recently I returned to it. It's still on my TODO and should be coming soon. I can't speak about when/if it will be integrated with Blender.

You can track the progress here: http://code.google.com/p/bullet/issues/detail?id=37

Thanks,
John


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 Post subject: Re: Buoyancy?
PostPosted: Mon Oct 06, 2008 4:21 pm 
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Great! Thanks John!


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 Post subject: Re: Buoyancy?
PostPosted: Mon Oct 06, 2008 9:23 pm 
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Joined: Tue Oct 30, 2007 9:23 pm
Posts: 146
Buoyancy implies fluids...

I implemented something with buoyancy in ODE/Torque a long time ago, and I'd be interested to see how you decide how deep you are in a liquid or similar - my understanding is that right now, bullet doesn't implement anything that would behave as a fluid in which an object could be buoyant

Gary (-;


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