Buoyancy?

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bigkahuna
Posts: 6
Joined: Thu Feb 16, 2006 1:42 pm

Buoyancy?

Post by bigkahuna »

I asked this question a long while back (maybe 2 years ago?) and it was on the "to do" list. I found this thread:
http://www.bulletphysics.com/Bullet/php ... cy&start=0
but no indication as to whether it'll be added to Blender. Any progress or plans for this in Blender? Thanks!
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John McCutchan
Posts: 133
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Location: Berkeley, CA
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Re: Buoyancy?

Post by John McCutchan »

The buoyancy work got side tracked, but recently I returned to it. It's still on my TODO and should be coming soon. I can't speak about when/if it will be integrated with Blender.

You can track the progress here: http://code.google.com/p/bullet/issues/detail?id=37

Thanks,
John
bigkahuna
Posts: 6
Joined: Thu Feb 16, 2006 1:42 pm

Re: Buoyancy?

Post by bigkahuna »

Great! Thanks John!
chunky
Posts: 145
Joined: Tue Oct 30, 2007 9:23 pm

Re: Buoyancy?

Post by chunky »

Buoyancy implies fluids...

I implemented something with buoyancy in ODE/Torque a long time ago, and I'd be interested to see how you decide how deep you are in a liquid or similar - my understanding is that right now, bullet doesn't implement anything that would behave as a fluid in which an object could be buoyant

Gary (-;
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