Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Thu Jul 12, 2012 12:44 am 
Offline

Joined: Tue Jul 10, 2012 10:38 pm
Posts: 4
I've written an open-source export script for Blender that extracts compound physics collision shapes authored in Blender and writes them to a YAML text file for use in a Bullet physics application.

Your C++ application will create a parent btCompoundShape and then parse the exported YAML text file to create the child shapes. The exporter supports the following shapes: Box, Sphere, Cylinder, Cone, Capsule, and ConvexHull

Here's my blog post with more information about the exporter:
http://www.stuartdenman.com/blender-physics-shape-exporter/

The python addon script is available for download on my Google Code repository (see blog post for link).

Have fun!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group