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| Topics | Author | Replies | Views | Last post | |||
|---|---|---|---|---|---|---|---|
| Blocks: The Devilish Delivery Game | 0 |
873 |
Thu Aug 05, 2010 2:59 am |
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| Bullet in project Rodent Race (FINISHED) | 5 |
2647 |
Fri Jul 23, 2010 10:15 pm |
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| Multiplayer Vehicle Shooter Prototype | 0 |
1206 |
Thu Jul 22, 2010 9:53 am |
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| Sailing demo | 0 |
1141 |
Tue Jul 13, 2010 2:43 am |
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| Moved: Render my demo in MFC Window | 0 |
669 |
Mon Jul 12, 2010 2:05 pm |
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| A-Team uses bullet | 3 |
1902 |
Fri Jun 18, 2010 3:02 am |
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| Tiny and Big - Up That Mountain | 4 |
1506 |
Wed Jun 02, 2010 12:28 pm |
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| Short test animations using Bullet Physics engine | 0 |
1082 |
Sat May 15, 2010 4:14 am |
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| Facial expression using Bullet Physics | 0 |
1084 |
Fri May 14, 2010 12:08 am |
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0 |
1007 |
Fri May 07, 2010 8:06 pm |
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| Maxi Mini Golf | 0 |
1009 |
Mon May 03, 2010 4:58 pm |
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| Spacework uses Bullet | 0 |
895 |
Thu Apr 29, 2010 9:27 am |
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| Artificial Life Simulator using Bullet | 0 |
1516 |
Mon Apr 12, 2010 9:57 pm |
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| Ozone: Art and Technology for iPhone and iPod touch | 1 |
844 |
Fri Apr 09, 2010 8:00 pm |
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| Bike and car dynamics. (Currently porting to iPhone/iPad) | 1 |
1670 |
Wed Apr 07, 2010 12:04 am |
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| iphone app with 3D view on tilt -- promo codes attached | 0 |
921 |
Wed Mar 31, 2010 9:39 pm |
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| Yet Another Space Shooter | 0 |
1322 |
Mon Mar 29, 2010 6:32 pm |
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| Wolfire switched from ODE to Bullet | 0 |
1082 |
Wed Mar 24, 2010 8:57 pm |
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| Virtual Robot Experimentation Platform, V-REP | 0 |
1370 |
Wed Mar 17, 2010 1:30 pm |
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| iShuffleGame | 0 |
939 |
Mon Mar 15, 2010 7:25 pm |
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0 |
906 |
Tue Mar 09, 2010 10:56 pm |
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| Fully Destructible Environments | 3 |
4918 |
Tue Mar 09, 2010 10:18 pm |
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| Bullet TEST in Maya2010 | 0 |
1515 |
Tue Mar 09, 2010 7:04 pm |
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| ARC Infinitum : PS3 Academic Program | 0 |
920 |
Sat Feb 20, 2010 2:03 am |
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| walking bug | 0 |
1066 |
Thu Feb 11, 2010 3:49 am |
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| The Cafu Engine is now open source | 0 |
1432 |
Wed Feb 10, 2010 4:01 pm |
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| VSOpen Source Tools Available for Game Development Discussed | 0 |
937 |
Mon Feb 08, 2010 11:52 am |
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| Experiment with Spring-Wings | 0 |
1112 |
Mon Feb 01, 2010 8:41 pm |
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1 |
2107 |
Sun Jan 31, 2010 9:25 am |
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| Zombie Simulator | 0 |
1797 |
Tue Jan 26, 2010 11:54 am |
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| The Lepidoptera Project to Use Bullet | 0 |
906 |
Tue Jan 26, 2010 7:54 am |
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| Code::Blocks Bullet template for beginners | 0 |
1395 |
Sat Jan 23, 2010 5:39 pm |
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0 |
1347 |
Fri Jan 15, 2010 2:52 pm |
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| irrlamb 0.1.0 | 0 |
1118 |
Thu Jan 07, 2010 5:01 am |
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| Cargame | 1 |
2032 |
Fri Dec 25, 2009 9:44 am |
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2 |
2700 |
Fri Dec 25, 2009 3:38 am |
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| A Problem about collision between Softbody and rigidbody | 0 |
1015 |
Mon Dec 14, 2009 2:01 am |
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| Moved: Bullet and Ogre3D skeletal models | 1 |
1437 |
Sun Dec 13, 2009 9:59 pm |
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| Bullet integration with Cocos2D, review? | 3 |
2244 |
Sun Dec 13, 2009 11:20 am |
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| Seems like Lightwave is switching to Bullet | 0 |
1113 |
Fri Dec 11, 2009 7:58 am |
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| Bullet in Flash | 0 |
1761 |
Sat Dec 05, 2009 3:48 pm |
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3 |
1654 |
Tue Nov 24, 2009 4:17 pm |
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| HotWheels: Battle Force 5 for Wii uses Bullet | 0 |
1682 |
Fri Nov 13, 2009 4:24 am |
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| Open Scenegraph and Bullet? | 7 |
6167 |
Thu Nov 12, 2009 10:39 pm |
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| Announcing osgBullet | 1 |
2178 |
Thu Nov 12, 2009 2:58 am |
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| Demo using [Irrlicht] and [Bullet] | 4 |
3713 |
Sat Nov 07, 2009 9:10 pm |
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| How to access Wii and Xbox360 | 2 |
1263 |
Wed Nov 04, 2009 9:36 pm |
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| Gravitronix releases on WiiWare, uses Bullet | 2 |
1666 |
Fri Oct 16, 2009 6:37 pm |
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| Integration with Chai3D | 2 |
1578 |
Wed Oct 07, 2009 10:27 am |
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| Trials HD (Xbox360) uses bullet | 1 |
1336 |
Fri Oct 02, 2009 8:27 am |
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