Bullet Collision Detection & Physics Library
btCollisionWorld::ClosestConvexResultCallback Member List

This is the complete list of members for btCollisionWorld::ClosestConvexResultCallback, including all inherited members.

addSingleResult(LocalConvexResult &convexResult, bool normalInWorldSpace)btCollisionWorld::ClosestConvexResultCallbackinlinevirtual
ClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld)btCollisionWorld::ClosestConvexResultCallbackinline
ConvexResultCallback()btCollisionWorld::ConvexResultCallbackinline
hasHit() const btCollisionWorld::ConvexResultCallbackinline
m_closestHitFractionbtCollisionWorld::ConvexResultCallback
m_collisionFilterGroupbtCollisionWorld::ConvexResultCallback
m_collisionFilterMaskbtCollisionWorld::ConvexResultCallback
m_convexFromWorldbtCollisionWorld::ClosestConvexResultCallback
m_convexToWorldbtCollisionWorld::ClosestConvexResultCallback
m_hitCollisionObjectbtCollisionWorld::ClosestConvexResultCallback
m_hitNormalWorldbtCollisionWorld::ClosestConvexResultCallback
m_hitPointWorldbtCollisionWorld::ClosestConvexResultCallback
needsCollision(btBroadphaseProxy *proxy0) const btCollisionWorld::ConvexResultCallbackinlinevirtual
~ConvexResultCallback()btCollisionWorld::ConvexResultCallbackinlinevirtual