Bullet Collision Detection & Physics Library
Public Member Functions | Public Attributes | List of all members
btCollisionWorld::AllHitsRayResultCallback Struct Reference

#include <btCollisionWorld.h>

Inheritance diagram for btCollisionWorld::AllHitsRayResultCallback:
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Collaboration diagram for btCollisionWorld::AllHitsRayResultCallback:
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Public Member Functions

 AllHitsRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld)
 
virtual btScalar addSingleResult (LocalRayResult &rayResult, bool normalInWorldSpace)
 
- Public Member Functions inherited from btCollisionWorld::RayResultCallback
virtual ~RayResultCallback ()
 
bool hasHit () const
 
 RayResultCallback ()
 
virtual bool needsCollision (btBroadphaseProxy *proxy0) const
 

Public Attributes

btAlignedObjectArray< const btCollisionObject * > m_collisionObjects
 
btVector3 m_rayFromWorld
 
btVector3 m_rayToWorld
 
btAlignedObjectArray< btVector3m_hitNormalWorld
 
btAlignedObjectArray< btVector3m_hitPointWorld
 
btAlignedObjectArray< btScalarm_hitFractions
 
- Public Attributes inherited from btCollisionWorld::RayResultCallback
btScalar m_closestHitFraction
 
const btCollisionObjectm_collisionObject
 
int m_collisionFilterGroup
 
int m_collisionFilterMask
 
unsigned int m_flags
 

Detailed Description

Definition at line 279 of file btCollisionWorld.h.

Constructor & Destructor Documentation

btCollisionWorld::AllHitsRayResultCallback::AllHitsRayResultCallback ( const btVector3 rayFromWorld,
const btVector3 rayToWorld 
)
inline

Definition at line 281 of file btCollisionWorld.h.

Member Function Documentation

virtual btScalar btCollisionWorld::AllHitsRayResultCallback::addSingleResult ( LocalRayResult rayResult,
bool  normalInWorldSpace 
)
inlinevirtual

need to transform normal into worldspace

Implements btCollisionWorld::RayResultCallback.

Definition at line 296 of file btCollisionWorld.h.

Member Data Documentation

btAlignedObjectArray<const btCollisionObject*> btCollisionWorld::AllHitsRayResultCallback::m_collisionObjects

Definition at line 287 of file btCollisionWorld.h.

btAlignedObjectArray<btScalar> btCollisionWorld::AllHitsRayResultCallback::m_hitFractions

Definition at line 294 of file btCollisionWorld.h.

btAlignedObjectArray<btVector3> btCollisionWorld::AllHitsRayResultCallback::m_hitNormalWorld

Definition at line 292 of file btCollisionWorld.h.

btAlignedObjectArray<btVector3> btCollisionWorld::AllHitsRayResultCallback::m_hitPointWorld

Definition at line 293 of file btCollisionWorld.h.

btVector3 btCollisionWorld::AllHitsRayResultCallback::m_rayFromWorld

Definition at line 289 of file btCollisionWorld.h.

btVector3 btCollisionWorld::AllHitsRayResultCallback::m_rayToWorld

Definition at line 290 of file btCollisionWorld.h.


The documentation for this struct was generated from the following file: