Bullet Collision Detection & Physics Library
SphereTriangleDetector Member List

This is the complete list of members for SphereTriangleDetector, including all inherited members.

collide(const btVector3 &sphereCenter, btVector3 &point, btVector3 &resultNormal, btScalar &depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)SphereTriangleDetector
facecontains(const btVector3 &p, const btVector3 *vertices, btVector3 &normal)SphereTriangleDetectorprivate
getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)SphereTriangleDetectorvirtual
m_contactBreakingThresholdSphereTriangleDetectorprivate
m_sphereSphereTriangleDetectorprivate
m_triangleSphereTriangleDetectorprivate
pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p)SphereTriangleDetectorprivate
SphereTriangleDetector(btSphereShape *sphere, btTriangleShape *triangle, btScalar contactBreakingThreshold)SphereTriangleDetector
~btDiscreteCollisionDetectorInterface()btDiscreteCollisionDetectorInterfaceinlinevirtual
~SphereTriangleDetector()SphereTriangleDetectorinlinevirtual