Bullet Collision Detection & Physics Library
gim_contact.cpp
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1 
2 /*
3 -----------------------------------------------------------------------------
4 This source file is part of GIMPACT Library.
5 
6 For the latest info, see http://gimpact.sourceforge.net/
7 
8 Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
9 email: projectileman@yahoo.com
10 
11  This library is free software; you can redistribute it and/or
12  modify it under the terms of EITHER:
13  (1) The GNU Lesser General Public License as published by the Free
14  Software Foundation; either version 2.1 of the License, or (at
15  your option) any later version. The text of the GNU Lesser
16  General Public License is included with this library in the
17  file GIMPACT-LICENSE-LGPL.TXT.
18  (2) The BSD-style license that is included with this library in
19  the file GIMPACT-LICENSE-BSD.TXT.
20  (3) The zlib/libpng license that is included with this library in
21  the file GIMPACT-LICENSE-ZLIB.TXT.
22 
23  This library is distributed in the hope that it will be useful,
24  but WITHOUT ANY WARRANTY; without even the implied warranty of
25  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
26  GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
27 
28 -----------------------------------------------------------------------------
29 */
30 
31 #include "gim_contact.h"
32 
33 #define MAX_COINCIDENT 8
34 
36  const gim_contact_array & contacts, bool normal_contact_average)
37 {
38  clear();
39 
40  if(contacts.size()==1)
41  {
42  push_back(contacts.back());
43  return;
44  }
45 
46  gim_array<GIM_RSORT_TOKEN> keycontacts(contacts.size());
47  keycontacts.resize(contacts.size(),false);
48 
49  //fill key contacts
50 
51  GUINT i;
52 
53  for (i = 0;i<contacts.size() ;i++ )
54  {
55  keycontacts[i].m_key = contacts[i].calc_key_contact();
56  keycontacts[i].m_value = i;
57  }
58 
59  //sort keys
60  gim_heap_sort(keycontacts.pointer(),keycontacts.size(),GIM_RSORT_TOKEN_COMPARATOR());
61 
62  // Merge contacts
63 
64  GUINT coincident_count=0;
65  btVector3 coincident_normals[MAX_COINCIDENT];
66 
67  GUINT last_key = keycontacts[0].m_key;
68  GUINT key = 0;
69 
70  push_back(contacts[keycontacts[0].m_value]);
71  GIM_CONTACT * pcontact = &back();
72 
73 
74 
75  for( i=1;i<keycontacts.size();i++)
76  {
77  key = keycontacts[i].m_key;
78  const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
79 
80  if(last_key == key)//same points
81  {
82  //merge contact
83  if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
84  {
85  *pcontact = *scontact;
86  coincident_count = 0;
87  }
88  else if(normal_contact_average)
89  {
90  if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
91  {
92  if(coincident_count<MAX_COINCIDENT)
93  {
94  coincident_normals[coincident_count] = scontact->m_normal;
95  coincident_count++;
96  }
97  }
98  }
99  }
100  else
101  {//add new contact
102 
103  if(normal_contact_average && coincident_count>0)
104  {
105  pcontact->interpolate_normals(coincident_normals,coincident_count);
106  coincident_count = 0;
107  }
108 
109  push_back(*scontact);
110  pcontact = &back();
111  }
112  last_key = key;
113  }
114 }
115 
117 {
118  clear();
119 
120  if(contacts.size()==1)
121  {
122  push_back(contacts.back());
123  return;
124  }
125 
126  GIM_CONTACT average_contact = contacts.back();
127 
128  for (GUINT i=1;i<contacts.size() ;i++ )
129  {
130  average_contact.m_point += contacts[i].m_point;
131  average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
132  }
133 
134  //divide
135  GREAL divide_average = 1.0f/((GREAL)contacts.size());
136 
137  average_contact.m_point *= divide_average;
138 
139  average_contact.m_normal *= divide_average;
140 
141  average_contact.m_depth = average_contact.m_normal.length();
142 
143  average_contact.m_normal /= average_contact.m_depth;
144 
145 }
146 
void interpolate_normals(btVector3 *normals, int normal_count)
T & back()
Definition: gim_array.h:198
void resize(GUINT size, bool call_constructor=true, const T &fillData=T())
Definition: gim_array.h:288
#define CONTACT_DIFF_EPSILON
void merge_contacts_unique(const gim_contact_array &contacts)
void gim_heap_sort(T *pArr, GUINT element_count, COMP_CLASS CompareFunc)
#define GREAL
Definition: gim_math.h:39
void merge_contacts(const gim_contact_array &contacts, bool normal_contact_average=true)
Definition: gim_contact.cpp:35
btScalar length() const
Return the length of the vector.
Definition: btVector3.h:263
Very simple array container with fast access and simd memory.
Definition: gim_array.h:43
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
Prototype for comparators.
#define MAX_COINCIDENT
Definition: gim_contact.cpp:33
#define GUINT
Definition: gim_math.h:42
The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
GUINT size() const
Definition: gim_array.h:144
void push_back(const GIM_CONTACT &obj)
Definition: gim_array.h:214
btScalar btFabs(btScalar x)
Definition: btScalar.h:475