Bullet Collision Detection & Physics Library
btTriangleIndexVertexMaterialArray Member List

This is the complete list of members for btTriangleIndexVertexMaterialArray, including all inherited members.

addIndexedMesh(const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER)btTriangleIndexVertexArrayinline
addMaterialProperties(const btMaterialProperties &mat, PHY_ScalarType triangleType=PHY_INTEGER)btTriangleIndexVertexMaterialArrayinline
BT_DECLARE_ALIGNED_ALLOCATOR()btTriangleIndexVertexMaterialArray
btStridingMeshInterface()btStridingMeshInterfaceinline
btTriangleIndexVertexArray()btTriangleIndexVertexArrayinline
btTriangleIndexVertexArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride)btTriangleIndexVertexArray
btTriangleIndexVertexMaterialArray()btTriangleIndexVertexMaterialArrayinline
btTriangleIndexVertexMaterialArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride, int numMaterials, unsigned char *materialBase, int materialStride, int *triangleMaterialsBase, int materialIndexStride)btTriangleIndexVertexMaterialArray
calculateAabbBruteForce(btVector3 &aabbMin, btVector3 &aabbMax)btStridingMeshInterface
calculateSerializeBufferSize() const btStridingMeshInterfaceinlinevirtual
getIndexedMeshArray()btTriangleIndexVertexArrayinline
getIndexedMeshArray() const btTriangleIndexVertexArrayinline
getLockedMaterialBase(unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0)btTriangleIndexVertexMaterialArrayvirtual
getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, const unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0)btTriangleIndexVertexMaterialArrayvirtual
getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const btTriangleIndexVertexArrayvirtual
getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0)btTriangleIndexVertexArrayvirtual
getNumSubParts() const btTriangleIndexVertexArrayinlinevirtual
getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const btTriangleIndexVertexArrayvirtual
getScaling() const btStridingMeshInterfaceinline
hasPremadeAabb() const btTriangleIndexVertexArrayvirtual
InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btStridingMeshInterfacevirtual
m_aabbMaxbtTriangleIndexVertexArraymutableprotected
m_aabbMinbtTriangleIndexVertexArraymutableprotected
m_hasAabbbtTriangleIndexVertexArraymutableprotected
m_indexedMeshesbtTriangleIndexVertexArrayprotected
m_materialsbtTriangleIndexVertexMaterialArrayprotected
m_padbtTriangleIndexVertexArrayprotected
m_scalingbtStridingMeshInterfaceprotected
preallocateIndices(int numindices)btTriangleIndexVertexArrayinlinevirtual
preallocateVertices(int numverts)btTriangleIndexVertexArrayinlinevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btStridingMeshInterfacevirtual
setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const btTriangleIndexVertexArrayvirtual
setScaling(const btVector3 &scaling)btStridingMeshInterfaceinline
unLockReadOnlyVertexBase(int subpart) const btTriangleIndexVertexArrayinlinevirtual
unLockVertexBase(int subpart)btTriangleIndexVertexArrayinlinevirtual
~btStridingMeshInterface()btStridingMeshInterfacevirtual
~btTriangleIndexVertexArray()btTriangleIndexVertexArrayvirtual
~btTriangleIndexVertexMaterialArray()btTriangleIndexVertexMaterialArrayinlinevirtual