Bullet Collision Detection & Physics Library
btGImpactCollisionAlgorithm Member List

This is the complete list of members for btGImpactCollisionAlgorithm, including all inherited members.

addContactPoint(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btVector3 &point, const btVector3 &normal, btScalar distance)btGImpactCollisionAlgorithmprotected
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)btActivatingCollisionAlgorithmprotected
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btActivatingCollisionAlgorithmprotected
btCollisionAlgorithm()btCollisionAlgorithminline
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)btCollisionAlgorithm
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btGImpactCollisionAlgorithm
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btGImpactCollisionAlgorithmvirtual
checkConvexAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btGImpactCollisionAlgorithminlineprotected
checkManifold(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btGImpactCollisionAlgorithminlineprotected
clearCache()btGImpactCollisionAlgorithminlineprotected
collide_gjk_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count)btGImpactCollisionAlgorithmprotected
collide_sat_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count)btGImpactCollisionAlgorithmprotected
convex_vs_convex_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btCollisionShape *shape0, const btCollisionShape *shape1)btGImpactCollisionAlgorithmprotected
destroyContactManifolds()btGImpactCollisionAlgorithminlineprotected
destroyConvexAlgorithm()btGImpactCollisionAlgorithminlineprotected
getAllContactManifolds(btManifoldArray &manifoldArray)btGImpactCollisionAlgorithminlinevirtual
getFace0()btGImpactCollisionAlgorithminline
getFace1()btGImpactCollisionAlgorithminline
getLastManifold()btGImpactCollisionAlgorithminlineprotected
getPart0()btGImpactCollisionAlgorithminline
getPart1()btGImpactCollisionAlgorithminline
gimpact_vs_compoundshape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCompoundShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_concave(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btConcaveShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_gimpact(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1)btGImpactCollisionAlgorithm
gimpact_vs_gimpact_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1, btPairSet &pairset)btGImpactCollisionAlgorithmprotected
gimpact_vs_shape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_shape_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, btAlignedObjectArray< int > &collided_primitives)btGImpactCollisionAlgorithmprotected
gimpacttrimeshpart_vs_plane_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btStaticPlaneShape *shape1, bool swapped)btGImpactCollisionAlgorithmprotected
internalGetResultOut()btGImpactCollisionAlgorithminline
m_convex_algorithmbtGImpactCollisionAlgorithmprotected
m_dispatcherbtCollisionAlgorithmprotected
m_dispatchInfobtGImpactCollisionAlgorithmprotected
m_manifoldPtrbtGImpactCollisionAlgorithmprotected
m_part0btGImpactCollisionAlgorithmprotected
m_part1btGImpactCollisionAlgorithmprotected
m_resultOutbtGImpactCollisionAlgorithmprotected
m_triface0btGImpactCollisionAlgorithmprotected
m_triface1btGImpactCollisionAlgorithmprotected
newAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btGImpactCollisionAlgorithminlineprotected
newContactManifold(const btCollisionObject *body0, const btCollisionObject *body1)btGImpactCollisionAlgorithminlineprotected
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btGImpactCollisionAlgorithmvirtual
registerAlgorithm(btCollisionDispatcher *dispatcher)btGImpactCollisionAlgorithmstatic
setFace0(int value)btGImpactCollisionAlgorithminline
setFace1(int value)btGImpactCollisionAlgorithminline
setPart0(int value)btGImpactCollisionAlgorithminline
setPart1(int value)btGImpactCollisionAlgorithminline
shape_vs_shape_collision(const btCollisionObjectWrapper *body0, const btCollisionObjectWrapper *body1, const btCollisionShape *shape0, const btCollisionShape *shape1)btGImpactCollisionAlgorithmprotected
~btActivatingCollisionAlgorithm()btActivatingCollisionAlgorithmvirtual
~btCollisionAlgorithm()btCollisionAlgorithminlinevirtual
~btGImpactCollisionAlgorithm()btGImpactCollisionAlgorithmvirtual