Bullet Collision Detection & Physics Library
btConvexShape Member List

This is the complete list of members for btConvexShape, including all inherited members.

batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const =0btConvexShapepure virtual
BT_DECLARE_ALIGNED_ALLOCATOR()btConvexShape
btCollisionShape()btCollisionShapeinline
btConvexShape()btConvexShape
calculateLocalInertia(btScalar mass, btVector3 &inertia) const =0btCollisionShapepure virtual
calculateSerializeBufferSize() const btCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0btConvexShapepure virtual
getAabbNonVirtual(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btConvexShape
getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0btConvexShapepure virtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getLocalScaling() const =0btConvexShapepure virtual
getMargin() const =0btConvexShapepure virtual
getMarginNonVirtual() const btConvexShape
getName() const =0btCollisionShapepure virtual
getNumPreferredPenetrationDirections() const =0btConvexShapepure virtual
getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const =0btConvexShapepure virtual
getShapeType() const btCollisionShapeinline
getUserIndex() const btCollisionShapeinline
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
localGetSupportingVertex(const btVector3 &vec) const =0btConvexShapepure virtual
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const =0btConvexShapepure virtual
localGetSupportVertexNonVirtual(const btVector3 &vec) const btConvexShape
localGetSupportVertexWithoutMarginNonVirtual(const btVector3 &vec) const btConvexShape
m_shapeTypebtCollisionShapeprotected
m_userIndexbtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
project(const btTransform &trans, const btVector3 &dir, btScalar &minProj, btScalar &maxProj, btVector3 &witnesPtMin, btVector3 &witnesPtMax) const btConvexShapevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)=0btConvexShapepure virtual
setMargin(btScalar margin)=0btConvexShapepure virtual
setUserIndex(int index)btCollisionShapeinline
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConvexShape()btConvexShapevirtual