Bullet Collision Detection & Physics Library
btCollisionShape Member List

This is the complete list of members for btCollisionShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btCollisionShape
btCollisionShape()btCollisionShapeinline
calculateLocalInertia(btScalar mass, btVector3 &inertia) const =0btCollisionShapepure virtual
calculateSerializeBufferSize() const btCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0btCollisionShapepure virtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getLocalScaling() const =0btCollisionShapepure virtual
getMargin() const =0btCollisionShapepure virtual
getName() const =0btCollisionShapepure virtual
getShapeType() const btCollisionShapeinline
getUserIndex() const btCollisionShapeinline
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
m_shapeTypebtCollisionShapeprotected
m_userIndexbtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
serialize(void *dataBuffer, btSerializer *serializer) const btCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)=0btCollisionShapepure virtual
setMargin(btScalar margin)=0btCollisionShapepure virtual
setUserIndex(int index)btCollisionShapeinline
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual