Bullet Collision Detection & Physics Library
btCharacterControllerInterface Member List

This is the complete list of members for btCharacterControllerInterface, including all inherited members.

btCharacterControllerInterface()btCharacterControllerInterfaceinline
canJump() const =0btCharacterControllerInterfacepure virtual
debugDraw(btIDebugDraw *debugDrawer)=0btActionInterfacepure virtual
getFixedBody()btActionInterfaceprotectedstatic
jump(const btVector3 &dir=btVector3(0, 0, 0))=0btCharacterControllerInterfacepure virtual
onGround() const =0btCharacterControllerInterfacepure virtual
playerStep(btCollisionWorld *collisionWorld, btScalar dt)=0btCharacterControllerInterfacepure virtual
preStep(btCollisionWorld *collisionWorld)=0btCharacterControllerInterfacepure virtual
reset(btCollisionWorld *collisionWorld)=0btCharacterControllerInterfacepure virtual
setUpInterpolate(bool value)=0btCharacterControllerInterfacepure virtual
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval)=0btCharacterControllerInterfacepure virtual
setWalkDirection(const btVector3 &walkDirection)=0btCharacterControllerInterfacepure virtual
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0btActionInterfacepure virtual
warp(const btVector3 &origin)=0btCharacterControllerInterfacepure virtual
~btActionInterface()btActionInterfaceinlinevirtual
~btCharacterControllerInterface()btCharacterControllerInterfaceinlinevirtual