Bullet Collision Detection & Physics Library
btBulletWorldImporter Member List

This is the complete list of members for btBulletWorldImporter, including all inherited members.

btBulletWorldImporter(btDynamicsWorld *world=0)btBulletWorldImporter
btWorldImporter(btDynamicsWorld *world)btWorldImporter
convertAllObjects(bParse::btBulletFile *file)btBulletWorldImportervirtual
convertCollisionShape(btCollisionShapeData *shapeData)btWorldImporterprotected
convertConstraintBackwardsCompatible281(btTypedConstraintData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)btWorldImporterprotected
convertConstraintDouble(btTypedConstraintDoubleData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)btWorldImporterprotected
convertConstraintFloat(btTypedConstraintFloatData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)btWorldImporterprotected
convertRigidBodyDouble(btRigidBodyDoubleData *colObjData)btWorldImporterprotected
convertRigidBodyFloat(btRigidBodyFloatData *colObjData)btWorldImporterprotected
createBoxShape(const btVector3 &halfExtents)btWorldImportervirtual
createBvhTriangleMeshShape(btStridingMeshInterface *trimesh, btOptimizedBvh *bvh)btWorldImportervirtual
createCapsuleShapeX(btScalar radius, btScalar height)btWorldImportervirtual
createCapsuleShapeY(btScalar radius, btScalar height)btWorldImportervirtual
createCapsuleShapeZ(btScalar radius, btScalar height)btWorldImportervirtual
createCollisionObject(const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)btWorldImportervirtual
createCompoundShape()btWorldImportervirtual
createConeShapeX(btScalar radius, btScalar height)btWorldImportervirtual
createConeShapeY(btScalar radius, btScalar height)btWorldImportervirtual
createConeShapeZ(btScalar radius, btScalar height)btWorldImportervirtual
createConeTwistConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame)btWorldImportervirtual
createConeTwistConstraint(btRigidBody &rbA, const btTransform &rbAFrame)btWorldImportervirtual
createConvexHullShape()btWorldImportervirtual
createConvexTriangleMeshShape(btStridingMeshInterface *trimesh)btWorldImportervirtual
createCylinderShapeX(btScalar radius, btScalar height)btWorldImportervirtual
createCylinderShapeY(btScalar radius, btScalar height)btWorldImportervirtual
createCylinderShapeZ(btScalar radius, btScalar height)btWorldImportervirtual
createGearConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &axisInA, const btVector3 &axisInB, btScalar ratio)btWorldImportervirtual
createGeneric6DofConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)btWorldImportervirtual
createGeneric6DofConstraint(btRigidBody &rbB, const btTransform &frameInB, bool useLinearReferenceFrameB)btWorldImportervirtual
createGeneric6DofSpring2Constraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, int rotateOrder)btWorldImportervirtual
createGeneric6DofSpringConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)btWorldImportervirtual
createGimpactShape(btStridingMeshInterface *trimesh)btWorldImportervirtual
createHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)btWorldImportervirtual
createHingeConstraint(btRigidBody &rbA, const btTransform &rbAFrame, bool useReferenceFrameA=false)btWorldImportervirtual
createMeshInterface(btStridingMeshInterfaceData &meshData)btWorldImportervirtual
createMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)btWorldImportervirtual
createOptimizedBvh()btWorldImportervirtual
createPlaneShape(const btVector3 &planeNormal, btScalar planeConstant)btWorldImportervirtual
createPoint2PointConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB)btWorldImportervirtual
createPoint2PointConstraint(btRigidBody &rbA, const btVector3 &pivotInA)btWorldImportervirtual
createRigidBody(bool isDynamic, btScalar mass, const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)btWorldImportervirtual
createScaledTrangleMeshShape(btBvhTriangleMeshShape *meshShape, const btVector3 &localScalingbtBvhTriangleMeshShape)btWorldImportervirtual
createSliderConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)btWorldImportervirtual
createSliderConstraint(btRigidBody &rbB, const btTransform &frameInB, bool useLinearReferenceFrameA)btWorldImportervirtual
createSphereShape(btScalar radius)btWorldImportervirtual
createStridingMeshInterfaceData(btStridingMeshInterfaceData *interfaceData)btWorldImportervirtual
createTriangleInfoMap()btWorldImportervirtual
createTriangleMeshContainer()btWorldImportervirtual
deleteAllData()btWorldImportervirtual
duplicateName(const char *name)btWorldImporterprotected
getBvhByIndex(int index) const btWorldImporter
getCollisionShapeByIndex(int index)btWorldImporter
getCollisionShapeByName(const char *name)btWorldImporter
getConstraintByIndex(int index) const btWorldImporter
getConstraintByName(const char *name)btWorldImporter
getFixedBody()btWorldImporterprotectedstatic
getImporterFlags() const btWorldImporterinline
getNameForPointer(const void *ptr) const btWorldImporter
getNumBvhs() const btWorldImporter
getNumCollisionShapes() const btWorldImporter
getNumConstraints() const btWorldImporter
getNumRigidBodies() const btWorldImporter
getNumTriangleInfoMaps() const btWorldImporter
getRigidBodyByIndex(int index) const btWorldImporter
getRigidBodyByName(const char *name)btWorldImporter
getTriangleInfoMapByIndex(int index) const btWorldImporter
getVerboseMode() const btWorldImporterinline
loadFile(const char *fileName, const char *preSwapFilenameOut=0)btBulletWorldImporter
loadFileFromMemory(char *memoryBuffer, int len)btBulletWorldImporter
loadFileFromMemory(bParse::btBulletFile *file)btBulletWorldImporter
m_allocatedbtStridingMeshInterfaceDatasbtWorldImporterprotected
m_allocatedBvhsbtWorldImporterprotected
m_allocatedCollisionShapesbtWorldImporterprotected
m_allocatedConstraintsbtWorldImporterprotected
m_allocatedNamesbtWorldImporterprotected
m_allocatedRigidBodiesbtWorldImporterprotected
m_allocatedTriangleIndexArraysbtWorldImporterprotected
m_allocatedTriangleInfoMapsbtWorldImporterprotected
m_bodyMapbtWorldImporterprotected
m_bvhMapbtWorldImporterprotected
m_charIndexArraysbtWorldImporterprotected
m_doubleVertexArraysbtWorldImporterprotected
m_dynamicsWorldbtWorldImporterprotected
m_floatVertexArraysbtWorldImporterprotected
m_importerFlagsbtWorldImporterprotected
m_indexArraysbtWorldImporterprotected
m_nameBodyMapbtWorldImporterprotected
m_nameConstraintMapbtWorldImporterprotected
m_nameShapeMapbtWorldImporterprotected
m_objectNameMapbtWorldImporterprotected
m_shapeMapbtWorldImporterprotected
m_shortIndexArraysbtWorldImporterprotected
m_timMapbtWorldImporterprotected
m_verboseModebtWorldImporterprotected
setDynamicsWorldInfo(const btVector3 &gravity, const btContactSolverInfo &solverInfo)btWorldImportervirtual
setImporterFlags(int importerFlags)btWorldImporterinline
setVerboseMode(int verboseMode)btWorldImporterinline
~btBulletWorldImporter()btBulletWorldImportervirtual
~btWorldImporter()btWorldImportervirtual