Bullet Collision Detection & Physics Library
HullLibrary Member List

This is the complete list of members for HullLibrary, including all inherited members.

allocateTriangle(int a, int b, int c)HullLibraryprivate
b2bfix(btHullTriangle *s, btHullTriangle *t)HullLibraryprivate
BringOutYourDead(const btVector3 *verts, unsigned int vcount, btVector3 *overts, unsigned int &ocount, unsigned int *indices, unsigned indexcount)HullLibraryprivate
calchull(btVector3 *verts, int verts_count, TUIntArray &tris_out, int &tris_count, int vlimit)HullLibraryprivate
calchullgen(btVector3 *verts, int verts_count, int vlimit)HullLibraryprivate
checkit(btHullTriangle *t)HullLibraryprivate
CleanupVertices(unsigned int svcount, const btVector3 *svertices, unsigned int stride, unsigned int &vcount, btVector3 *vertices, btScalar normalepsilon, btVector3 &scale)HullLibraryprivate
ComputeHull(unsigned int vcount, const btVector3 *vertices, PHullResult &result, unsigned int vlimit)HullLibraryprivate
ConvexHCrop(ConvexH &convex, const btPlane &slice)HullLibraryprivate
CreateConvexHull(const HullDesc &desc, HullResult &result)HullLibrary
deAllocateTriangle(btHullTriangle *)HullLibraryprivate
extrudable(btScalar epsilon)HullLibraryprivate
extrude(class btHullTriangle *t0, int v)HullLibraryprivate
FindSimplex(btVector3 *verts, int verts_count, btAlignedObjectArray< int > &allow)HullLibraryprivate
m_trisHullLibraryprivate
m_vertexIndexMappingHullLibrary
ReleaseResult(HullResult &result)HullLibrary
removeb2b(btHullTriangle *s, btHullTriangle *t)HullLibraryprivate
test_cube()HullLibraryprivate