Bullet Collision Detection & Physics Library
GIM_TRIANGLE Member List

This is the complete list of members for GIM_TRIANGLE, including all inherited members.

apply_transform(const btTransform &trans)GIM_TRIANGLEinline
collide_triangle(const GIM_TRIANGLE &other, GIM_TRIANGLE_CONTACT_DATA &contact_data) const GIM_TRIANGLEinline
collide_triangle_hard_test(const GIM_TRIANGLE &other, GIM_TRIANGLE_CONTACT_DATA &contact_data) const GIM_TRIANGLE
get_box() const GIM_TRIANGLEinline
get_edge_plane(GUINT edge_index, const btVector3 &triangle_normal, btVector4 &plane) const GIM_TRIANGLEinline
get_normal(btVector3 &normal) const GIM_TRIANGLEinline
get_plane(btVector4 &plane) const GIM_TRIANGLEinline
get_triangle_transform(btTransform &triangle_transform) const GIM_TRIANGLEinline
get_uv_parameters(const btVector3 &point, const btVector3 &tri_plane, GREAL &u, GREAL &v) const GIM_TRIANGLEinline
GIM_TRIANGLE()GIM_TRIANGLEinline
is_point_inside(const btVector3 &point, const btVector3 &tri_normal) const GIM_TRIANGLEinline
m_marginGIM_TRIANGLE
m_verticesGIM_TRIANGLE
ray_collision(const btVector3 &vPoint, const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal, GREAL &tparam, GREAL tmax=G_REAL_INFINITY)GIM_TRIANGLEinline
ray_collision_front_side(const btVector3 &vPoint, const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal, GREAL &tparam, GREAL tmax=G_REAL_INFINITY)GIM_TRIANGLEinline