Bullet Collision Detection & Physics Library
btVehicleRaycaster.h
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1 /*
2  * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
3  *
4  * Permission to use, copy, modify, distribute and sell this software
5  * and its documentation for any purpose is hereby granted without fee,
6  * provided that the above copyright notice appear in all copies.
7  * Erwin Coumans makes no representations about the suitability
8  * of this software for any purpose.
9  * It is provided "as is" without express or implied warranty.
10 */
11 #ifndef BT_VEHICLE_RAYCASTER_H
12 #define BT_VEHICLE_RAYCASTER_H
13 
14 #include "LinearMath/btVector3.h"
15 
18 {
20 {
21 }
23  {
28  };
29 
30  virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
31 
32 };
33 
34 #endif //BT_VEHICLE_RAYCASTER_H
35 
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting ...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292