Bullet Collision Detection & Physics Library
btUniformScalingShape.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btUniformScalingShape.h"
17 
18 btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor):
19 btConvexShape (), m_childConvexShape(convexChildShape),
20 m_uniformScalingFactor(uniformScalingFactor)
21 {
23 }
24 
26 {
27 }
28 
29 
31 {
32  btVector3 tmpVertex;
34  return tmpVertex*m_uniformScalingFactor;
35 }
36 
37 void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
38 {
39  m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
40  int i;
41  for (i=0;i<numVectors;i++)
42  {
43  supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
44  }
45 }
46 
47 
49 {
50  btVector3 tmpVertex;
52  return tmpVertex*m_uniformScalingFactor;
53 }
54 
55 
57 {
58 
60  btVector3 tmpInertia;
61  m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
62  inertia = tmpInertia * m_uniformScalingFactor;
63 }
64 
65 
67 void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
68 {
69  getAabbSlow(trans,aabbMin,aabbMax);
70 
71 }
72 
73 void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
74 {
75 #if 1
76  btVector3 _directions[] =
77  {
78  btVector3( 1., 0., 0.),
79  btVector3( 0., 1., 0.),
80  btVector3( 0., 0., 1.),
81  btVector3( -1., 0., 0.),
82  btVector3( 0., -1., 0.),
83  btVector3( 0., 0., -1.)
84  };
85 
86  btVector3 _supporting[] =
87  {
88  btVector3( 0., 0., 0.),
89  btVector3( 0., 0., 0.),
90  btVector3( 0., 0., 0.),
91  btVector3( 0., 0., 0.),
92  btVector3( 0., 0., 0.),
93  btVector3( 0., 0., 0.)
94  };
95 
96  for (int i=0;i<6;i++)
97  {
98  _directions[i] = _directions[i]*t.getBasis();
99  }
100 
101  batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
102 
103  btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
104 
105  for ( int i = 0; i < 3; ++i )
106  {
107  aabbMax1[i] = t(_supporting[i])[i];
108  aabbMin1[i] = t(_supporting[i + 3])[i];
109  }
110  btVector3 marginVec(getMargin(),getMargin(),getMargin());
111  aabbMin = aabbMin1-marginVec;
112  aabbMax = aabbMax1+marginVec;
113 
114 #else
115 
116  btScalar margin = getMargin();
117  for (int i=0;i<3;i++)
118  {
119  btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
120  vec[i] = btScalar(1.);
122  btVector3 tmp = t(sv);
123  aabbMax[i] = tmp[i]+margin;
124  vec[i] = btScalar(-1.);
125  sv = localGetSupportingVertex(vec*t.getBasis());
126  tmp = t(sv);
127  aabbMin[i] = tmp[i]-margin;
128  }
129 
130 #endif
131 }
132 
134 {
136 }
137 
139 {
141 }
142 
144 {
145  m_childConvexShape->setMargin(margin);
146 }
148 {
150 }
151 
153 {
155 }
156 
158 {
159  m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
160 }
btUniformScalingShape(btConvexShape *convexChildShape, btScalar uniformScalingFactor)
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const =0
virtual btScalar getMargin() const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const =0
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const =0
virtual void setMargin(btScalar margin)
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const =0
virtual void setLocalScaling(const btVector3 &scaling)
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
btConvexShape * m_childConvexShape
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb&#39;s default implementation is brute force, expected derived classes to implement a fast dedicat...
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
virtual int getNumPreferredPenetrationDirections() const
virtual const btVector3 & getLocalScaling() const =0
virtual int getNumPreferredPenetrationDirections() const =0
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const =0
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
virtual btScalar getMargin() const =0
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const
virtual void setLocalScaling(const btVector3 &scaling)=0
virtual void getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void setMargin(btScalar margin)=0
virtual const btVector3 & getLocalScaling() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292