Bullet Collision Detection & Physics Library
btTriangleIndexVertexMaterialArray.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
19 
20 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
21  int numVertices,btScalar* vertexBase,int vertexStride,
22  int numMaterials, unsigned char* materialBase, int materialStride,
23  int* triangleMaterialsBase, int materialIndexStride) :
24 btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
25 {
27 
28  mat.m_numMaterials = numMaterials;
29  mat.m_materialBase = materialBase;
30  mat.m_materialStride = materialStride;
31 #ifdef BT_USE_DOUBLE_PRECISION
33 #else
35 #endif
36 
37  mat.m_numTriangles = numTriangles;
38  mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
39  mat.m_triangleMaterialStride = materialIndexStride;
41 
43 }
44 
45 
46 void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
47  unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
48 {
49  btAssert(subpart< getNumSubParts() );
50 
51  btMaterialProperties& mats = m_materials[subpart];
52 
53  numMaterials = mats.m_numMaterials;
54  (*materialBase) = (unsigned char *) mats.m_materialBase;
55 #ifdef BT_USE_DOUBLE_PRECISION
56  materialType = PHY_DOUBLE;
57 #else
58  materialType = PHY_FLOAT;
59 #endif
60  materialStride = mats.m_materialStride;
61 
62  numTriangles = mats.m_numTriangles;
63  (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
64  triangleMaterialStride = mats.m_triangleMaterialStride;
65  triangleType = mats.m_triangleType;
66 }
67 
68 void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
69  const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
70 {
71  btMaterialProperties& mats = m_materials[subpart];
72 
73  numMaterials = mats.m_numMaterials;
74  (*materialBase) = (const unsigned char *) mats.m_materialBase;
75 #ifdef BT_USE_DOUBLE_PRECISION
76  materialType = PHY_DOUBLE;
77 #else
78  materialType = PHY_FLOAT;
79 #endif
80  materialStride = mats.m_materialStride;
81 
82  numTriangles = mats.m_numTriangles;
83  (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
84  triangleMaterialStride = mats.m_triangleMaterialStride;
85  triangleType = mats.m_triangleType;
86 }
int m_numMaterials
m_materialBase ==========> 2 btScalar values make up one material, friction then restitution ...
int m_numTriangles
m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we&#39;re padding the structure, it can be reproduced at no real cost m_triangleMaterials =====> 1 integer value makes up one entry eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
virtual void getLockedMaterialBase(unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0)
#define btAssert(x)
Definition: btScalar.h:131
const unsigned char * m_triangleMaterialsBase
void addMaterialProperties(const btMaterialProperties &mat, PHY_ScalarType triangleType=PHY_INTEGER)
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
PHY_ScalarType m_triangleType
m_triangleType <========== Automatically set in addMaterialProperties
virtual int getNumSubParts() const
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertice...
virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, const unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0)
This file was created by Alex Silverman.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.