Bullet Collision Detection & Physics Library
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#include "btMultiBody.h"
#include "btMultiBodyLink.h"
#include "btMultiBodyLinkCollider.h"
#include "btMultiBodyJointFeedback.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Macros | |
#define | vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed) |
Functions | |
btMatrix3x3 | outerProduct (const btVector3 &v0, const btVector3 &v1) |
Variables | |
bool | gJointFeedbackInWorldSpace = false |
todo: determine if we need these options. If so, make a proper API, otherwise delete those globals More... | |
bool | gJointFeedbackInJointFrame = false |
#define vecMulVecTranspose | ( | v0, | |
v1Transposed | |||
) | outerProduct(v0, v1Transposed) |
Definition at line 714 of file btMultiBody.cpp.
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inline |
Definition at line 693 of file btMultiBody.cpp.
bool gJointFeedbackInJointFrame = false |
Definition at line 36 of file btMultiBody.cpp.
bool gJointFeedbackInWorldSpace = false |
todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
Definition at line 35 of file btMultiBody.cpp.