Bullet Collision Detection & Physics Library
btMaterial.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #ifndef BT_MATERIAL_H
19 #define BT_MATERIAL_H
20 
21 // Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
23 {
24  // public members so that materials can change due to world events
25 public:
28  int pad[2];
29 
31  btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
32 };
33 
34 #endif // BT_MATERIAL_H
35 
btScalar m_restitution
Definition: btMaterial.h:27
int pad[2]
Definition: btMaterial.h:28
btScalar m_friction
Definition: btMaterial.h:26
This file was created by Alex Silverman.
Definition: btMaterial.h:22
btMaterial(btScalar fric, btScalar rest)
Definition: btMaterial.h:31
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292