Bullet Collision Detection & Physics Library
btLemkeAlgorithm.h
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1 /* Copyright (C) 2004-2013 MBSim Development Team
2 
3 Code was converted for the Bullet Continuous Collision Detection and Physics Library
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 //The original version is here
17 //https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
18 //This file is re-distributed under the ZLib license, with permission of the original author (Kilian Grundl)
19 //Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
20 //STL/std::vector replaced by btAlignedObjectArray
21 
22 
23 
24 #ifndef BT_NUMERICS_LEMKE_ALGORITHM_H_
25 #define BT_NUMERICS_LEMKE_ALGORITHM_H_
26 
27 #include "LinearMath/btMatrixX.h"
28 
29 
30 #include <vector> //todo: replace by btAlignedObjectArray
31 
33 {
34 public:
35 
36 
37  btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int & DEBUGLEVEL_ = 0) :
38  DEBUGLEVEL(DEBUGLEVEL_)
39  {
40  setSystem(M_, q_);
41  }
42 
43  /* GETTER / SETTER */
47  int getInfo() {
48  return info;
49  }
50 
54  int getSteps(void) {
55  return steps;
56  }
57 
58 
59 
63  void setSystem(const btMatrixXu & M_, const btVectorXu & q_)
64  {
65  m_M = M_;
66  m_q = q_;
67  }
68  /***************************************************/
69 
73  btVectorXu solve(unsigned int maxloops = 0);
74 
75  virtual ~btLemkeAlgorithm() {
76  }
77 
78 protected:
79  int findLexicographicMinimum(const btMatrixXu &A, const int & pivotColIndex);
80  bool LexicographicPositive(const btVectorXu & v);
81  void GaussJordanEliminationStep(btMatrixXu &A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
82  bool greaterZero(const btVectorXu & vector);
83  bool validBasis(const btAlignedObjectArray<int>& basis);
84 
87 
91  unsigned int steps;
92 
97 
104  int info;
105 };
106 
107 
108 #endif /* BT_NUMERICS_LEMKE_ALGORITHM_H_ */
unsigned int steps
number of steps until the Lemke algorithm found a solution
#define btMatrixXu
Definition: btMatrixX.h:549
int findLexicographicMinimum(const btMatrixXu &A, const int &pivotColIndex)
btLemkeAlgorithm(const btMatrixXu &M_, const btVectorXu &q_, const int &DEBUGLEVEL_=0)
#define btVectorXu
Definition: btMatrixX.h:548
btVectorXu solve(unsigned int maxloops=0)
solve algorithm adapted from : Fast Implementation of Lemkeā€™s Algorithm for Rigid Body Contact Simul...
virtual ~btLemkeAlgorithm()
int info
did the algorithm find a solution
bool LexicographicPositive(const btVectorXu &v)
void GaussJordanEliminationStep(btMatrixXu &A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray< int > &basis)
int DEBUGLEVEL
define level of debug output
void setSystem(const btMatrixXu &M_, const btVectorXu &q_)
set system with Matrix M and vector q
int getSteps(void)
get the number of steps until the solution was found
bool validBasis(const btAlignedObjectArray< int > &basis)
bool greaterZero(const btVectorXu &vector)
int getInfo()
return info of solution process