Bullet Collision Detection & Physics Library
Classes | Functions
btKinematicCharacterController.cpp File Reference
#include <stdio.h>
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "LinearMath/btDefaultMotionState.h"
#include "btKinematicCharacterController.h"
Include dependency graph for btKinematicCharacterController.cpp:

Go to the source code of this file.

Classes

class  btKinematicClosestNotMeRayResultCallback
 
class  btKinematicClosestNotMeConvexResultCallback
 

Functions

static btVector3 getNormalizedVector (const btVector3 &v)
 

Function Documentation

static btVector3 getNormalizedVector ( const btVector3 v)
static

Definition at line 30 of file btKinematicCharacterController.cpp.