Bullet Collision Detection & Physics Library
btInternalEdgeUtility.h
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1 
2 #ifndef BT_INTERNAL_EDGE_UTILITY_H
3 #define BT_INTERNAL_EDGE_UTILITY_H
4 
5 #include "LinearMath/btHashMap.h"
6 #include "LinearMath/btVector3.h"
7 
9 
12 
14 class btCollisionObject;
16 class btManifoldPoint;
17 class btIDebugDraw;
18 
19 
20 
22 {
24  BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
26 };
27 
28 
30 void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
31 
32 
35 void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
36 
39 //#define BT_INTERNAL_EDGE_DEBUG_DRAW
40 
41 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
42 void btSetDebugDrawer(btIDebugDraw* debugDrawer);
43 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
44 
45 
46 #endif //BT_INTERNAL_EDGE_UTILITY_H
47 
void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape *trimeshShape, btTriangleInfoMap *triangleInfoMap)
Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'.
void btAdjustInternalEdgeContacts(btManifoldPoint &cp, const btCollisionObjectWrapper *trimeshColObj0Wrap, const btCollisionObjectWrapper *otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags=0)
Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using...
btInternalEdgeAdjustFlags
ManifoldContactPoint collects and maintains persistent contactpoints.
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
btCollisionObject can be used to manage collision detection objects.
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:29
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...