Bullet Collision Detection & Physics Library
btDynamicsWorld.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_DYNAMICS_WORLD_H
17 #define BT_DYNAMICS_WORLD_H
18 
21 
22 class btTypedConstraint;
23 class btActionInterface;
24 class btConstraintSolver;
25 class btDynamicsWorld;
26 
27 
29 typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
30 
32 {
39 };
40 
43 {
44 
45 protected:
49 
51 
52 public:
53 
54 
55  btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
56  :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
57  {
58  }
59 
60  virtual ~btDynamicsWorld()
61  {
62  }
63 
68  virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
69 
70  virtual void debugDrawWorld() = 0;
71 
72  virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false)
73  {
74  (void)constraint; (void)disableCollisionsBetweenLinkedBodies;
75  }
76 
77  virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
78 
79  virtual void addAction(btActionInterface* action) = 0;
80 
81  virtual void removeAction(btActionInterface* action) = 0;
82 
83  //once a rigidbody is added to the dynamics world, it will get this gravity assigned
84  //existing rigidbodies in the world get gravity assigned too, during this method
85  virtual void setGravity(const btVector3& gravity) = 0;
86  virtual btVector3 getGravity () const = 0;
87 
88  virtual void synchronizeMotionStates() = 0;
89 
90  virtual void addRigidBody(btRigidBody* body) = 0;
91 
92  virtual void addRigidBody(btRigidBody* body, int group, int mask) = 0;
93 
94  virtual void removeRigidBody(btRigidBody* body) = 0;
95 
96  virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
97 
99 
100  virtual int getNumConstraints() const { return 0; }
101 
102  virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; }
103 
104  virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; }
105 
106  virtual btDynamicsWorldType getWorldType() const=0;
107 
108  virtual void clearForces() = 0;
109 
111  void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false)
112  {
113  if (isPreTick)
114  {
115  m_internalPreTickCallback = cb;
116  } else
117  {
118  m_internalTickCallback = cb;
119  }
120  m_worldUserInfo = worldUserInfo;
121  }
122 
123  void setWorldUserInfo(void* worldUserInfo)
124  {
125  m_worldUserInfo = worldUserInfo;
126  }
127 
128  void* getWorldUserInfo() const
129  {
130  return m_worldUserInfo;
131  }
132 
134  {
135  return m_solverInfo;
136  }
137 
139  {
140  return m_solverInfo;
141  }
142 
143 
145  virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;}
147  virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
149  virtual void addCharacter(btActionInterface* character) {(void)character;}
151  virtual void removeCharacter(btActionInterface* character) {(void)character;}
152 
153 
154 };
155 
158 {
161 };
162 
165 {
168 };
169 
170 
171 #endif //BT_DYNAMICS_WORLD_H
172 
173 
btVector3DoubleData m_gravity
virtual const btTypedConstraint * getConstraint(int index) const
void setWorldUserInfo(void *worldUserInfo)
virtual void removeCharacter(btActionInterface *character)
obsolete, use removeAction instead
virtual void addVehicle(btActionInterface *vehicle)
obsolete, use addAction instead.
virtual void clearForces()=0
virtual btDynamicsWorldType getWorldType() const =0
virtual void addCharacter(btActionInterface *character)
obsolete, use addAction instead.
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual void synchronizeMotionStates()=0
void setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false)
Set the callback for when an internal tick (simulation substep) happens, optional user info...
const btContactSolverInfo & getSolverInfo() const
btInternalTickCallback m_internalTickCallback
The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size...
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWor...
virtual void setGravity(const btVector3 &gravity)=0
virtual int getNumConstraints() const
btVector3FloatData m_gravity
btContactSolverInfo m_solverInfo
virtual btVector3 getGravity() const =0
virtual void removeAction(btActionInterface *action)=0
virtual void addRigidBody(btRigidBody *body)=0
btContactSolverInfoFloatData m_solverInfo
btInternalTickCallback m_internalPreTickCallback
virtual void removeConstraint(btTypedConstraint *constraint)
virtual void setConstraintSolver(btConstraintSolver *solver)=0
void(* btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep)
Type for the callback for each tick.
virtual ~btDynamicsWorld()
virtual void removeRigidBody(btRigidBody *body)=0
virtual btTypedConstraint * getConstraint(int index)
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs...
void * getWorldUserInfo() const
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
btContactSolverInfoDoubleData m_solverInfo
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
virtual int stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0
stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
CollisionWorld is interface and container for the collision detection.
TypedConstraint is the baseclass for Bullet constraints and vehicles.
virtual void addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
btDynamicsWorldType
virtual void debugDrawWorld()=0
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration)
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
btContactSolverInfo & getSolverInfo()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual void addAction(btActionInterface *action)=0
virtual void removeVehicle(btActionInterface *vehicle)
obsolete, use removeAction instead
virtual btConstraintSolver * getConstraintSolver()=0