Bullet Collision Detection & Physics Library
btDefaultCollisionConfiguration.h
Go to the documentation of this file.
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_DEFAULT_COLLISION_CONFIGURATION
17 #define BT_DEFAULT_COLLISION_CONFIGURATION
18 
22 
24 {
31 
33  :m_persistentManifoldPool(0),
34  m_collisionAlgorithmPool(0),
35  m_defaultMaxPersistentManifoldPoolSize(4096),
36  m_defaultMaxCollisionAlgorithmPoolSize(4096),
37  m_customCollisionAlgorithmMaxElementSize(0),
38  m_useEpaPenetrationAlgorithm(true)
39  {
40  }
41 };
42 
43 
44 
49 {
50 
51 protected:
52 
54 
55 
58 
59 
62 
63  //default penetration depth solver
65 
66  //default CreationFunctions, filling the m_doubleDispatch table
72 
78 
84 
85 public:
86 
87 
89 
91 
94  {
96  }
97 
99  {
101  }
102 
103 
104  virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
105 
106  virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
107 
115  void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
116 
117  void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
118 
119 };
120 
121 #endif //BT_DEFAULT_COLLISION_CONFIGURATION
122 
btCollisionAlgorithmCreateFunc * m_convexPlaneCF
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size...
btConvexPenetrationDepthSolver * m_pdSolver
btCollisionAlgorithmCreateFunc * m_boxBoxCF
btCollisionAlgorithmCreateFunc * m_triangleSphereCF
btCollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
btCollisionAlgorithmCreateFunc * m_swappedConvexConcaveCreateFunc
virtual btPoolAllocator * getCollisionAlgorithmPool()
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
btCollisionAlgorithmCreateFunc * m_emptyCreateFunc
btCollisionAlgorithmCreateFunc * m_sphereTriangleCF
btCollisionAlgorithmCreateFunc * m_sphereSphereCF
btCollisionAlgorithmCreateFunc * m_planeConvexCF
btCollisionAlgorithmCreateFunc * m_compoundCreateFunc
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
btCollisionAlgorithmCreateFunc * m_boxSphereCF
btCollisionAlgorithmCreateFunc * m_compoundCompoundCreateFunc
btCollisionAlgorithmCreateFunc * m_convexConcaveCreateFunc
btCollisionAlgorithmCreateFunc * m_sphereBoxCF
virtual btPoolAllocator * getPersistentManifoldPool()
memory pools
btCollisionAlgorithmCreateFunc * m_convexConvexCreateFunc
btCollisionAlgorithmCreateFunc * m_swappedCompoundCreateFunc