Bullet Collision Detection & Physics Library
btConvexHull.h
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1 
2 /*
3 Stan Melax Convex Hull Computation
4 Copyright (c) 2008 Stan Melax http://www.melax.com/
5 
6 This software is provided 'as-is', without any express or implied warranty.
7 In no event will the authors be held liable for any damages arising from the use of this software.
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it freely,
10 subject to the following restrictions:
11 
12 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
13 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
14 3. This notice may not be removed or altered from any source distribution.
15 */
16 
18 
19 #ifndef BT_CD_HULL_H
20 #define BT_CD_HULL_H
21 
22 #include "btVector3.h"
23 #include "btAlignedObjectArray.h"
24 
26 
28 {
29 public:
30  HullResult(void)
31  {
32  mPolygons = true;
34  mNumFaces = 0;
35  mNumIndices = 0;
36  }
37  bool mPolygons; // true if indices represents polygons, false indices are triangles
38  unsigned int mNumOutputVertices; // number of vertices in the output hull
40  unsigned int mNumFaces; // the number of faces produced
41  unsigned int mNumIndices; // the total number of indices
43 
44 // If triangles, then indices are array indexes into the vertex list.
45 // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
46 };
47 
49 {
50  QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
51  QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
53 };
54 
55 
56 class HullDesc
57 {
58 public:
59  HullDesc(void)
60  {
61  mFlags = QF_DEFAULT;
62  mVcount = 0;
63  mVertices = 0;
64  mVertexStride = sizeof(btVector3);
65  mNormalEpsilon = 0.001f;
66  mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
67  mMaxFaces = 4096;
68  };
69 
71  unsigned int vcount,
72  const btVector3 *vertices,
73  unsigned int stride = sizeof(btVector3))
74  {
75  mFlags = flag;
76  mVcount = vcount;
77  mVertices = vertices;
78  mVertexStride = stride;
79  mNormalEpsilon = btScalar(0.001);
80  mMaxVertices = 4096;
81  }
82 
83  bool HasHullFlag(HullFlag flag) const
84  {
85  if ( mFlags & flag ) return true;
86  return false;
87  }
88 
89  void SetHullFlag(HullFlag flag)
90  {
91  mFlags|=flag;
92  }
93 
95  {
96  mFlags&=~flag;
97  }
98 
99  unsigned int mFlags; // flags to use when generating the convex hull.
100  unsigned int mVcount; // number of vertices in the input point cloud
101  const btVector3 *mVertices; // the array of vertices.
102  unsigned int mVertexStride; // the stride of each vertex, in bytes.
103  btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
104  unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
105  unsigned int mMaxFaces;
106 };
107 
109 {
110  QE_OK, // success!
111  QE_FAIL // failed.
112 };
113 
114 class btPlane
115 {
116  public:
118  btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
119  btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){}
120  btPlane():normal(),dist(0){}
121 
122 };
123 
124 
125 
126 class ConvexH
127 {
128  public:
129  class HalfEdge
130  {
131  public:
132  short ea; // the other half of the edge (index into edges list)
133  unsigned char v; // the vertex at the start of this edge (index into vertices list)
134  unsigned char p; // the facet on which this edge lies (index into facets list)
136  HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){}
137  };
139  {
140  }
142  {
143  }
147  ConvexH(int vertices_size,int edges_size,int facets_size);
148 };
149 
150 
151 class int4
152 {
153 public:
154  int x,y,z,w;
155  int4(){};
156  int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;}
157  const int& operator[](int i) const {return (&x)[i];}
158  int& operator[](int i) {return (&x)[i];}
159 };
160 
162 {
163 public:
164 
166  {
167  mVcount = 0;
168  mIndexCount = 0;
169  mFaceCount = 0;
170  mVertices = 0;
171  }
172 
173  unsigned int mVcount;
174  unsigned int mIndexCount;
175  unsigned int mFaceCount;
178 };
179 
180 
181 
185 {
186 
188 
189 public:
190 
192 
193 
194  HullError CreateConvexHull(const HullDesc& desc, // describes the input request
195  HullResult& result); // contains the resulst
196  HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
197 
198 private:
199 
200  bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
201 
202  class btHullTriangle* allocateTriangle(int a,int b,int c);
203  void deAllocateTriangle(btHullTriangle*);
204  void b2bfix(btHullTriangle* s,btHullTriangle*t);
205 
206  void removeb2b(btHullTriangle* s,btHullTriangle*t);
207 
208  void checkit(btHullTriangle *t);
209 
210  btHullTriangle* extrudable(btScalar epsilon);
211 
212  int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
213 
214  int calchullgen(btVector3 *verts,int verts_count, int vlimit);
215 
216  int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow);
217 
218  class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
219 
220  void extrude(class btHullTriangle* t0,int v);
221 
222  ConvexH* test_cube();
223 
224  //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
225  //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
226  //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
227  //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
228  void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
229 
230  bool CleanupVertices(unsigned int svcount,
231  const btVector3* svertices,
232  unsigned int stride,
233  unsigned int &vcount, // output number of vertices
234  btVector3* vertices, // location to store the results.
235  btScalar normalepsilon,
236  btVector3& scale);
237 };
238 
239 
240 #endif //BT_CD_HULL_H
241 
int4(int _x, int _y, int _z, int _w)
Definition: btConvexHull.h:156
void SetHullFlag(HullFlag flag)
Definition: btConvexHull.h:89
unsigned char v
Definition: btConvexHull.h:133
bool mPolygons
Definition: btConvexHull.h:37
HullDesc(void)
Definition: btConvexHull.h:59
btAlignedObjectArray< HalfEdge > edges
Definition: btConvexHull.h:145
bool HasHullFlag(HullFlag flag) const
Definition: btConvexHull.h:83
unsigned int mNumIndices
Definition: btConvexHull.h:41
btAlignedObjectArray< unsigned int > m_Indices
Definition: btConvexHull.h:42
HullError
Definition: btConvexHull.h:108
int & operator[](int i)
Definition: btConvexHull.h:158
unsigned int mFaceCount
Definition: btConvexHull.h:175
const btVector3 * mVertices
Definition: btConvexHull.h:101
unsigned int mNumFaces
Definition: btConvexHull.h:40
btVector3 * mVertices
Definition: btConvexHull.h:176
btScalar mNormalEpsilon
Definition: btConvexHull.h:103
btPlane(const btVector3 &n, btScalar d)
Definition: btConvexHull.h:119
const int & operator[](int i) const
Definition: btConvexHull.h:157
unsigned int mVcount
Definition: btConvexHull.h:100
void ClearHullFlag(HullFlag flag)
Definition: btConvexHull.h:94
btAlignedObjectArray< btVector3 > vertices
Definition: btConvexHull.h:144
btAlignedObjectArray< class btHullTriangle * > m_tris
Definition: btConvexHull.h:187
btAlignedObjectArray< int > m_vertexIndexMapping
Definition: btConvexHull.h:191
PHullResult(void)
Definition: btConvexHull.h:165
btAlignedObjectArray< btPlane > facets
Definition: btConvexHull.h:146
HullDesc(HullFlag flag, unsigned int vcount, const btVector3 *vertices, unsigned int stride=sizeof(btVector3))
Definition: btConvexHull.h:70
btAlignedObjectArray< btVector3 > m_OutputVertices
Definition: btConvexHull.h:39
unsigned int mMaxFaces
Definition: btConvexHull.h:105
unsigned int mVcount
Definition: btConvexHull.h:173
HullResult(void)
Definition: btConvexHull.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
unsigned int mFlags
Definition: btConvexHull.h:99
HullFlag
Definition: btConvexHull.h:48
unsigned int mNumOutputVertices
Definition: btConvexHull.h:38
int z
Definition: btConvexHull.h:154
unsigned int mVertexStride
Definition: btConvexHull.h:102
btScalar dist
Definition: btConvexHull.h:118
btVector3 normal
Definition: btConvexHull.h:117
HalfEdge(short _ea, unsigned char _v, unsigned char _p)
Definition: btConvexHull.h:136
The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull m...
Definition: btConvexHull.h:184
TUIntArray m_Indices
Definition: btConvexHull.h:177
unsigned int mMaxVertices
Definition: btConvexHull.h:104
btAlignedObjectArray< unsigned int > TUIntArray
includes modifications/improvements by John Ratcliff, see BringOutYourDead below. ...
Definition: btConvexHull.h:25
unsigned int mIndexCount
Definition: btConvexHull.h:174
unsigned char p
Definition: btConvexHull.h:134
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292