Bullet Collision Detection & Physics Library
Functions
btContactConstraint.cpp File Reference
#include "btContactConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btContactSolverInfo.h"
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
Include dependency graph for btContactConstraint.cpp:

Go to the source code of this file.

Functions

btScalar resolveSingleCollision (btRigidBody *body1, btCollisionObject *colObj2, const btVector3 &contactPositionWorld, const btVector3 &contactNormalOnB, const btContactSolverInfo &solverInfo, btScalar distance)
 
void resolveSingleBilateral (btRigidBody &body1, const btVector3 &pos1, btRigidBody &body2, const btVector3 &pos2, btScalar distance, const btVector3 &normal, btScalar &impulse, btScalar timeStep)
 resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects More...
 

Function Documentation

void resolveSingleBilateral ( btRigidBody body1,
const btVector3 pos1,
btRigidBody body2,
const btVector3 pos2,
btScalar  distance,
const btVector3 normal,
btScalar impulse,
btScalar  timeStep 
)

resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects

Definition at line 121 of file btContactConstraint.cpp.

btScalar resolveSingleCollision ( btRigidBody body1,
btCollisionObject colObj2,
const btVector3 contactPositionWorld,
const btVector3 contactNormalOnB,
const btContactSolverInfo solverInfo,
btScalar  distance 
)

Definition at line 74 of file btContactConstraint.cpp.