Bullet Collision Detection & Physics Library
btCharacterControllerInterface.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
17 #define BT_CHARACTER_CONTROLLER_INTERFACE_H
18 
19 #include "LinearMath/btVector3.h"
21 
22 class btCollisionShape;
23 class btRigidBody;
24 class btCollisionWorld;
25 
27 {
28 public:
31 
32  virtual void setWalkDirection(const btVector3& walkDirection) = 0;
33  virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
34  virtual void reset ( btCollisionWorld* collisionWorld ) = 0;
35  virtual void warp (const btVector3& origin) = 0;
36 
37  virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
38  virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
39  virtual bool canJump () const = 0;
40  virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
41 
42  virtual bool onGround () const = 0;
43  virtual void setUpInterpolate (bool value) = 0;
44 };
45 
46 #endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
47 
virtual void warp(const btVector3 &origin)=0
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWor...
virtual void jump(const btVector3 &dir=btVector3(0, 0, 0))=0
virtual void setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval)=0
virtual bool canJump() const =0
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
virtual void setWalkDirection(const btVector3 &walkDirection)=0
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
virtual bool onGround() const =0
CollisionWorld is interface and container for the collision detection.
virtual void setUpInterpolate(bool value)=0
virtual void playerStep(btCollisionWorld *collisionWorld, btScalar dt)=0
virtual void preStep(btCollisionWorld *collisionWorld)=0
virtual void reset(btCollisionWorld *collisionWorld)=0
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292